before the deluge (wip)
game environment, 2024 - 2025
ingredients: unreal engine, custom controllers, myths
explores transoceanic mythologies in the context of climate crisis, looking into which sources of knowledge we draw from in preparation for climate disaster.
flood myths, found in diverse cultures across the globe symbolising renewal and purification while intertwining with dystopian tales that explore the consequences of environmental devastation, the end of the world.. yet, the world has ended many times already...
erik peters researches the climate forecasting, environmental data sets and adaptation strategies from flood myths – while exploring the siren as an ancient shapeshifting witness to these global disasters. their merged histories lay bare the xenophobic, racist and misogynistic beliefs western societies projected on the monstrous guardian of the oceans.
seeking other tales about co-existence in apocalyptic times.
the project (version 2) is a work in progress part of v2_ winter sessions 2025.
version 1 was a lecture performance *monere* that dived into a first chapter of this trilogy..
we awake on an island in the middle of an endless sea. this mythopoetic island – stuck between and beyond time and space – is where all deluges birth and come to die.
we follow the journey of a player who wanders the island in search of new wisdom, mysterious relics, and their escape. who – or what – can save them from themselves? before the deluge traces historical and cultural perspectives from transoceanic mythologies to explore the climate futures ahead of us.
icw: ymer marinus and erik peters
research by: erik peters
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video: version 1 of the environment
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